Kad Yutsïght-ēfilf (/jutˈsɪxt/ /æ̝ˈfilf/ [deep] [length]) is a temperate Large City located in the Vyairäftest Principality of the Yastas.
The name Kad Yutsïght-ēfilf is derived from the Goblin language, as Kad Yutsïght-ēfilf was founded by Clezsi, who was culturaly Gnoll.
Climate
Kad Yutsïght-ēfilf has a yearly average temperature of -3°C (27°F), with its average temperature during the summer being an icy 23°C (73°F) and its average temperature during the winter being a cool -29°C (-20°F). Kad Yutsïght-ēfilf receives an average of 184 cm/y (72 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Yutsïght-ēfilf covers an area of nearly 254 km2 (101 mi2), and an average elevation of 5484 m (17992 ft) above sea level.
Overview
Kad Yutsïght-ēfilf was founded durring the early 15th century in winter of the year 1426, by Clezsi. The establishment of Kad Yutsïght-ēfilf suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Kad Yutsïght-ēfilf was built using the conventions of Gnoll durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Kad Yutsïght-ēfilf is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Kad Yutsïght-ēfilf is buildings are grouped arround an odd layout of spacious flagstone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The city's failry decent fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
A look around Kad Yutsïght-ēfilf is like a look into a broken heart which long ago fell to corruption. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need… unless of course, they would be an easy target for some robbery. The city has truly fallen to evil.
Civic Infrastructure
Kad Yutsïght-ēfilf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Kad Yutsïght-ēfilf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kad Yutsïght-ēfilf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Yutsïght-ēfilf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Yutsïght-ēfilf's parks.
Kad Yutsïght-ēfilf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Yutsïght-ēfilf.
Kad Yutsïght-ēfilf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kad Yutsïght-ēfilf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kad Yutsïght-ēfilf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kad Yutsïght-ēfilf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kad Yutsïght-ēfilf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Yutsïght-ēfilf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Yutsïght-ēfilf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Yutsïght-ēfilf's public wards, blessings, and other arcane systems.
Kad Yutsïght-ēfilf has an Millitary Academy which trains military officers and specilists.
Kad Yutsïght-ēfilf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Yutsïght-ēfilf's grid is powered by a boiler and turbine based power plant.
Kad Yutsïght-ēfilf possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Kad Yutsïght-ēfilf has a first rate hospital which caters to anyone in need of long term medical care.
Kad Yutsïght-ēfilf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Kad Yutsïght-ēfilf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Yutsïght-ēfilf's natural decorations nor waterways.
Kad Yutsïght-ēfilf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kad Yutsïght-ēfilf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kad Yutsïght-ēfilf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Kad Yutsïght-ēfilf is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Kad Yutsïght-ēfilf's bank was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
Due to the actions of local Kami, spring is long in Kad Yutsïght-ēfilf.
The Festrog near Kad Yutsïght-ēfilf are known to be quite timid.
Kad Yutsïght-ēfilf's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sex to channel Wild Magic energies of tier 3 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 110
Farmers: 176
Farm Laborer: 300
Hunters: 222
Milk Maids: 146
Ranchers: 79
Ranch Hands: 169
Shepherds: 150
Farmland: 241916 m2
Cattle and Similar Creatures: 15007
Poultry: 180087
Swine: 12005
Sheep: 600
Goats: 120
Horses, Mounts, and Beasts of Burden: 6002
Craftsmen
Arms and Toolmakers: 120
Blacksmiths: 133
Bookbinders: 73
Buckle-makers: 81
Cabinetmakers: 139
Candlemakers: 214
Carpenters: 226
Clothmakers: 176
Coach and Harness Makers: 65
Coopers: 146
Copper, Brass, Tin, Zinc, and Lead Workers: 78
Copyists: 58
Cutlers: 51
Fabricworkers: 136
Farrier: 387
Furriers: 38
Glassworkers: 193
Gunsmiths: 134
Harness-Makers: 57
Hatters: 108
Hosiery Workers: 42
Jewelers: 66
Leatherwrights: 153
Locksmiths: 61
Matchstick makers: 95
Musical Instrument Makers: 88
Painters, Structures and Fixtures: 75
Paper Workers: 84
Plasterers: 83
Pursemakers: 101
Roofers: 62
Ropemakers: 58
Rugmakers: 57
Saddlers: 109
Scabbardmakers: 131
Scalemakers: 64
Scientific, Surgical, and Optical Instrument Makers: 39
Sculptors, Structures and Fixtures: 56
Shoemakers: 57
Soap and Tallow Workers: 210
Tailors: 324
Tanners: 77
Upholsterers: 86
Watchmakers: 81
Weavers: 162
Whitesmiths: 48
Merchants
Adventuring Goods Retellers: 40
Arcana Sellers: 42
Beer-Sellers: 83
Booksellers: 88
Butchers: 146
Chandlers: 166
Chicken Butchers: 179
Entrepreneurs: 62
Fine Clothiers: 153
Fishmongers: 153
Florists: 35
Potion Sellers: 100
Resellers: 272
Spice Merchants: 84
Wine-sellers: 125
Wheelwright: 92
Woodsellers: 58
Service workers
Bakers: 260
Barbers: 292
Coachmen: 83
Cooks: 240
Doctors: 137
Gamekeepers: 93
Grooms: 53
Hairdressers: 206
Healers: 160
Housekeepers: 176
Housemaids: 272
House Stewards: 157
Inns: 58
Laundry maids: 111
Maidservants: 187
Nursery Maids: 107
Pastrycooks: 206
Restaurateur: 222
Tavern Keepers: 250
Specialized Laborer
Ashworkers: 86
Bleachers: 54
Chemical Workers: 34
Coal Heavers: 127
In-Town Couriers: 142
Long Haul Couriers: 142
Dockyard Workers: 120
Gas Workers: 29
Hay Merchants: 48
Leech Collectors: 141
Millers: 133
Miners: 153
Oilmen and Polishers: 93
Postmen: 150
Pure Finder: 76
Skinners: 176
Sugar Refiners: 34
Tosher: 93
Warehousemen: 187
Watercarriers: 131
Watermen, Bargemen, etc.: 176
Skilled Laborers
Accountants: 78
Alchemist: 86
Clerk: 117
Dentists: 60
Educators: 160
Engineers: 89
Gardeners: 63
Mages: 46
Plumbers: 63
Pharmacist: 72
Professors: 26
Scientists: 44
Wizards: 26
Civil Servants
Adventurers: 56
Bankers: 83
Civil Clerks: 133
Civic Iudex: 64
Consultants: 38
Exorcist: 146
Fixers: 69
Kami Clerk: 116
Landlords: 114
Lawyers: 71
Legend Keepers: 98
Militia Officers: 500
Monks, Monastic: 206
Monks, Civic: 166
Historian, Oral: 130
Historian, Textual: 68
Policemen, Sheriffs, etc.: 130
Priests: 240
Rangers: 80
Rat Catchers: 94
Scholars: 93
Spiritualist: 105
Slayers: 33
Storytellers: 245
Military Officers: 187
Cottage Industries
Brewers: 166
Comfort Services: 222
Enchanters: 68
Herbalists: 65
Jaminators: 193
Needleworkers: 206
Potters: 96
Preserve Makers: 181
Quilters: 89
Seamsters: 333
Spinners: 181
Tinker: 69
Weaver: 157
Artists
Actors: 66
Architects: 23
Bards: 98
Costumers: 36
Dancers: 68
Drafters: 38
Engravers: 46
Fine Furniture Carpenters: 29
Glaziers: 64
Inlayers: 57
Musicians: 162
Painters, Art: 30
Playwrights: 65
Sculptors, Art: 52
Wood Carvers: 222
Writers: 200
Produce Industries
Butter Churners: 240
Canners: 176
Cheesmakers: 240
Ice Merchants: 26
Millers: 120
Picklers: 105
Smokers: 76
Stockmakers: 70
Tobacconists: 92
Tallowmakers: 139
22558 of Kad Yutsïght-ēfilf's population work within a Foundational Occupation.
1242 work in Agriculture
5082 work as Craftsmen
1878 work as Merchants
3270 work as Service Workers
2325 work as General Laborers
930 work as Skilled Laborers
3265 work as Civil Servants
2026 work in Cottage Industries
1256 work as Artists
1284 work in Produce Industries
35070 of Kad Yutsïght-ēfilf's population do not work in a formal occupation, but do contribute to the local economy. 2401 (4%) are noncontributers.
Points of Interest
Kad Yutsïght-ēfilf has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).
Kad Yutsïght-ēfilf's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
In time immemorial, reportedly some time during the late 2nd century Kad Yutsïght-ēfilf was struck by a devistating earthquake. The quake brought ruin to Kad Yutsïght-ēfilf, which lost 137 people, 208 livestock, and 22 buildings in the earthquake. The day of the quake is remembered by many as Torment's Day.